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While some new players might have trouble speaking up, it’s also not uncommon for some newcomers to try and center themselves at the table. Remember that D&D is a collaborative effort – working together is the most important aspect of the game. Every party member deserves a voice, so don’t drown others out. New players should feel free to share their ideas and roleplay their hearts out, but make sure everyone else gets to do so as well. Approach every situation as a team, whether it’s a horde of giants or a dark maze of underground tunnels.
Avoid the frustration on both ends and cut some corners. Or even better, simply don’t write those corners until you need to. By keeping a really zoomed-out, bird’s-eye view of the story you’re trying to tell you can fill in the details as and when you need. Having a plan is great – and knowing the kind of narrative you and your players are all trying to tell from the offset is a genuine godsend – but the more rigid that narrative becomes, the less fun you’re likely to have telling it. This hobby is all about being imaginative and rolling with the punches, so have fun with it! Tell stories even you didn’t expect to happen. Why do you think we roll dice every time we try something?
As each person is playing a character, their character WILL react in ways the player wouldn’t. Teammates may not always be on the same page about how to solve a problem. This is why D&D is such a great tool for team building and group dynamics. Don’t be afraid to have a moment to check in either Out of Game (during gameplay) or after the Dungeons and Dragons session to check in with everyone. Don’t be afraid to ask what the player thinks about your characters actions or to verify everyone is still having fun. You might be surprised how much other players LOVE your character despite them wreaking havoc or disagreeing with the party.
You shouldn’t feel bad about sitting down to GM and not having a full grasp on every rule in the book. If you’re confused about how something works in play, don’t panic. You can improvise what happens in the moment and check on the rule later, or even pause the game briefly to give your players a break whilst you read the rulebook. Whatever you need, just do it. No-one is going to be upset that you don’t have an encyclopedic knowledge of how the game works on day one. (If they do, they probably suck – maybe don’t play with them.)
D&D gives players an incredible amount of freedom in their roleplaying – so new players should give themselves an interesting role to play! Choosing a race, class, and background is important, but thinking about what they mean for an individual helps breathe life into a character. Sketch out this character’s upbringing, their core personality traits, impactful events in their lives, and what led them to strike out on their adventure. Once players do this, it’ll be easy to picture how their character reacts to an ogre rushing at them, an NPC telling a lie, or a fellow party member engaging in wild antics. It can also make the game much more rewarding. If players are invested in their fictional character, it’s natural to want to know what will happen to them next, to want to take them on a journey to achieve their goals. Find even more info on https://dnds.store/.