Buy safe FFXIV Gil today? While running Duty Roulettes, you’re bound to max out your Tomestones of Poetics. These are those red and teal rectangles burning a hole in your Currency menu. You get them for completing older content, whenever you or a party member finishes a group activity for the first time, and as a daily Duty Roulette bonus when playing as Jobs below the level cap. You can hold up to 2,000 Tomestones of Poetics at a time, just like any other Tomestones, but they’re not used for anything endgame. A lot of players even forget about them entirely. You shouldn’t! Instead, convert them into items at any capital city, Revenant’s Toll, or Idyllshire. The one we care about in this instance is Idyllshire. The NPC Hismena, in Rowena’s Center for Cultural Promotion, sells Goblinol and Goblacquer for 10 Poetics apiece under the “Allagan Tomestones of Poetics (Other)” category. These both sell to junk vendors for a respectable 64 Gil. That’s 12,800 Gil per 2,000 Tomestones of Poetics. Note that this is the best raw Gil exchange since Demicrystal prices were nerfed. Read even more details on Buy FF14 Gil.
Dungeons, raids, and trials can be profitable in many different ways. I consider this to be the safest, most stable method to earn money in the game. Dungeons are great for chests and items. If you are lucky with loot rolls, you could find yourself with a minion, material, or other item that you can sell for a lot of money on the market board. Be a healer or tank. These two roles tend to queue up quickly for most runs. Best yet, if you get the Adventure in Need bonus for one of the roulette’s, that’s even more profit. Run the lower level dungeons and trials solo. You can obtain gear, materials, and other items by doing that. Over time you can sell the items, turn them into more material, and craft more items. It can be very self sufficient. This is the easiest way to get started. The other ways I mentioned all have some risk in them or require a heavy investment. This one is very low risk. Additionally, if you want to focus on strictly combat, then this is the way to go.
At the center of all it is your character, usually referred to as the Warrior of Light. Even though you’re free to have your own name and origin, your avatar still feels centered in the world’s events. It feels personal in a way that creates some genuine, surprising connections between your “WoL” and the various NPCs you meet along your travels. Even when you’re just running across a continent delivering wine and cheese, it’s because a lot is at stake and characters you’re growing to care about need your help. It makes the surprises and developments that start to emerge hit a little harder, and the victorious celebrations a little more joyous, when you have a crew like the Scions around to join in the cheer.
Millions of daily players around the world wouldn’t be flocking to a bad game. You might have to wait hours to start Final Fantasy 14 right now, but what awaits you if you can stick out the queue is an MMO that’s genuinely never been in better shape than it is now. The main scenario quests spanning hundreds of hours through A Realm Reborn, Heavensward, Stormblood, Shadowbringers, and now Endwalker are still there beckoning, with A Realm Reborn’s significant runtime now streamlined thanks to Square Enix cutting the fat with updates last year, primed to get newcomers through to the expansions quicker.
It’s a system I honestly really respect. Interest in Final Fantasy XIV hasn’t stopped surging for a while—me and my efforts to play it are proof of that. Gating off new access and limiting trial log-ins so people who have bought and paid for the expansion can get in to play is a solid move. That does mean most of my playtime has happened in “off-hours,” either the early morning or late at night. Sometimes I can ensure a spot in the evening by logging in early, plopping myself somewhere, and shaking the mouse often enough to not get logged out for being Away From Keyboard. But outside of the one or two times I’ve done that, playing has usually had to happen at dawn or dusk.
We’ll start with a common (but under-explained) system: Treasure Maps. These are easy to forget since they don’t appear in the Duty Finder. In fact, this involves one of the only group activities in FFXIV that require you to manually form a party. But once you get a group — either via your Free Company or the Party Finder — you’re in for a good time. Treasure Maps are quick and simple. You use “Decipher” on a map and then go to where the map shows. Once there, you use the “Dig” skill to unearth a hidden treasure chest. The owner of the map must be the one to open it, which will then spawn hordes of trash enemies. Once they’re dead you can access the loot. This includes a pretty pinch of raw Gil for the whole party, some Tomestones, and a smattering of crafting materials and/or Materia to sell on the market or use yourself. There’s also a high chance that eight-player maps (like the Zonureskin Treasure Map and Kumbhiraskin Treasure Map) will spawn a portal. The map’s owner can interact with this to drag the whole party into a unique mini-dungeon. Discover more info on https://www.mmopixel.com/.